

I did have to restart from my last checkpoint a few times whether it was because I got stuck in the world’s geometry or because the map simply failed to load the next area. The visuals are painterly and felt authentic to the storybook feel the team at Spearhead Games were going for. The worlds are varied and while they may be somewhat similar in structure, I still found them enjoyable. He was also reactive to what was happening on screen similar to another great game Bastion, although it wasn’t done to quite the same effect.

It was really quite unlike any other game I’ve played in that regard. One of the things I loved most about Stories was the exceptional narrator who would inventively change his voice for each character in the same way a parent would as they tell their child a bedtime story. Part of the fun, other than the enjoyable combat, was dying in the dumbest and most humors of ways. You’ll also remember the truths you learned and this will allow new choices to appear for future playthroughs. The more you play through the stronger you will become and the stronger your enemies will become as well. Who doesn’t love a sword that’s on fire?īy the time I was nearing the end of Stories I had crafted and maxed out every sword and I was feeling like a badass. The gems you’ll find can be equipped up to three at once and will grant you passive abilities like dealing more damage or replenishing a little energy after each kill. These abilities consume energy that requires energy orbs to use. Once created you can switch to your new sword at any time and unleash it’s power which might be a fire attack or the ability to freeze enemies with ice. In order to progress through other elemental doors you’ll need to craft their respective swords by gathering and combining the elements and ore. You begin with the hero’s sword (my personal favorite) which (A) is green (my favorite color) and (B) has the ability to heal our sly hero. What are these used for you ask? Well, there is more than one sword in the game, each having a varying special ability including being the literal key to opening corresponding doors. Red chests hold gems and elemental fragments while blue chests contain ore and health or energy. Throughout your journey you’ll also discover chests conveniently scattered throughout the worlds that come in two flavors-red and blue.
#Stories path of destinies walkthrough upgrade
I also opted to upgrade my grappling hook to not only get me from point A to point B, but also to deal damage to enemies and remove their pesky shields.

Personally, I maxed out Reynardo’s health along with the ability to slow time which helped to pull off massive combos. You can allocate the points any way you want to suit your play style. In the beginning Reynardo doesn’t remember basic moves or what the hell is going on but as you play through you’ll level up and unlock tiered skill trees and abilities like your grappling hook. Each time you stumble across a situation you can refer back to your book to see what choice you made prior and try something different. As you progress you’ll eventually unlock the four truths, as they’re called, which will guide you to the true ending.

Each play through from start to finish is about an hour to an hour and a half long and it will take you multiple runs until you find the true hero’s ending. The choice is yours.Īnd that’s the beauty of Stories. When your journey starts you’re given three choices to choose from including saving an old friend or setting out to unearth an ancient weapon that wields immense power. You start out as a fox named Reynardo who’s an airship captain for the Rebellion, a little army trying to overthrow the evil toad emperor. If you could go back and alter the course of your destiny armed with the knowledge you have now, what would you change? Stories: The Path of Destinies presents that same question over and over.
